The world

Where you play, how to find your way around, and the systems that make the world feel lived in.

Hekomar

You start on Hekomar, a hand-built island. It is a protected world: land is owned by nations, and builders need a nation's permission to build on its claims. The Hekomar map was made by Koen.

The live map

The live map shows the world from above, with nation borders. You can sign in from the game with /nation web login. Staff can also draw random-teleport regions on it.

Random teleport

/rtp sends you to a random safe place. There is a 5 second warmup and a 5 minute cooldown. It avoids oceans, rivers, lava, fire and other dangerous ground. Do not use it to escape a fight, because you are not allowed to teleport out of combat.

Passports and visas

PassportX gives nations control over who may enter.

Commands: /passport and /visa.

Research and production

FactoryX turns time online into research. Research unlocks a technology tree, from early tools to early industry. Related plugins add machines:

Mining world

A separate mining-only world has frequent ores and a limited layer of ancient debris. Open it with /mining. It includes a wooden mine and a perk that mines faster in the mining field. Staff may open or close access.

Ruins and NPCs

Staff can make ruins appear in the wilderness. They are found, explored, and then vanish without a trace. NPCs with dialogue, and some that fight back, live around the world.

Boards and names

The sidebar scoreboard, the tab list and name tags show your nation and rank, so you can see who is who at a glance.

Described as of 2026-10-20. Some of these systems depend on what staff have switched on.