Combat and raids

Fighting is part of the game, but it has rules. This page covers combat tagging, the arena systems, siege weapons and vault heists.

Where PvP is allowed

Keep the rules in mind: no teleport traps and no using /tpa, /home or /spawn to escape a fight.

Combat tag

When you hit or are hit by a player, you are tagged for 30 seconds. While tagged:

Do not log out

If you disconnect while tagged, you are killed and your inventory drops. The server announces it.

When a player is killed, their head can drop.

Arenas, zones and bounties

ArenaX adds structured fighting:

Banned in fights

Maces, respawn anchors and minecarts are disabled. End crystals do reduced damage. Cobwebs are limited.

Cannons

CannonX adds medieval siege cannons with custom models. They are made for sieges and defending walls.

Cavalry

CavalryX makes mounted combat work like it should.

Vault heists

HeistX lets players raid vaults, with guards and an alarm.

Karma

Every player has a karma score between -200 and 200 with a title:

KarmaTitle
50 and upHonourable
10 to 49Trusted
-9 to 9Neutral
-49 to -10Suspect
-50 and belowOutlaw

Raiding costs karma. At -50 you become an outlaw, which other players can see from about 14 blocks away. Karma recovers slowly over time, or you can pay a pardon fee. Killing guards changes karma too. Use /karma to check yours.

Numbers as configured on 2026-10-20. Staff may tune them.